Hex Conquest
The idea: compress the tension of a strategy campaign into short browser matches. Territory, supply collapse and dice-driven operations create depth without a long tutorial. Live on the web and itch.io.
Play Hex Conquest ↗PRODUCT LEADER / INDEPENDENT BUILDER

I’m Yalın Yorulmaz, a PMP-certified product and project manager with 12+ years across software, application security and digital products.
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I use small products to test ideas quickly: ship the useful core, watch real behaviour, then decide what deserves more investment.
The idea: compress the tension of a strategy campaign into short browser matches. Territory, supply collapse and dice-driven operations create depth without a long tutorial. Live on the web and itch.io.
Play Hex Conquest ↗The system: one reusable daily-game engine, adapted for football, basketball, Formula 1 and cycling. Deterministic puzzles, progressive hints, offline play and shareable results turn niche knowledge into a repeatable format.
The insight: your emotional reaction to a random result can be more useful than the result itself. IntuitFlip turns that moment into a deliberately minimal decision ritual—without an account, backend or AI dependency.
Open IntuitFlip ↗The tool: multi-engine chess analysis for exploring positions and comparing engine assessments.
Open Satranc Online ↗The purpose: immediate breathing guidance in a focused, simple experience.
Open Calm Down Button ↗The idea: a small web experiment for those “fuck this shit” moments.
Open Fuck This Shit Button ↗The experience: reflection through tarot, with readings and card meanings to explore.
Open Lumina Tarot ↗The tool: a privacy-first way to save places you want to remember.
Open PinPoint ↗The experience: fortune and dream experiences in one place.
Open KahveFalım ↗The purpose: help answer the familiar question of what to watch next.
Find something to watch ↗The tool: an offline-first timezone and availability manager for coordinating across time zones.
Open TimeBuddy ↗The tool: an ATS-style resume check that scores a CV against a target role, matches keywords from a pasted job description and returns a rewrite-focused report.
Open ResumeBee ↗The product: turn spreadsheet data into predictions and strategic analysis without writing code. Risk scores, what-if simulations and AI-written reports help business teams explore decisions.
The build: a Quake-inspired arena shooter in Godot, with fast movement, modular weapons and combat bots.
Follow on GitHub ↗The concept: an OGame-inspired, text-based browser strategy game set in medieval times. Currently in early development.
Follow on GitHub ↗The prototype: a top-down squad game with pausable real-time planning, line of sight, room breaching and extraction missions.
Follow on GitHub ↗02
I am strongest where product decisions, delivery pressure and technical constraints meet.
My roles have included product and project leadership at Massive Bio, Invicti Security, Sony Electronics, KoçSistem and digital agencies.
Application security · SaaS · Enterprise delivery · AI-assisted products · Software Development
Computer Science and Engineering, Sabancı University.
MA in Marketing Communications, Istanbul Bilgi University.
Management, Anadolu University.
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I turn complex problems into clear product decisions and ideas into software people can use. I enjoy connecting the bigger picture with the practical work of making something useful.
My background in computer science and marketing shapes how I work: understand the people, explore the technical possibilities and make the tradeoffs clear. Across 12+ years in software and digital products, I have brought teams and stakeholders together to move from an ambiguous brief to a focused plan and a working product.
Building independently keeps that perspective grounded. From security tools and data products to strategy games and everyday utilities, each project is a chance to test an idea, learn from real use and improve what matters.
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