Hex Conquest
The idea: compress the tension of a strategy campaign into short browser matches. Territory, supply collapse and dice-driven operations create depth without a long tutorial. Live on the web and itch.io.
YALIN YORULMAZ / INDEPENDENT WORK
Products, experiments and creative interests that keep me building and learning.
Independent work gives me room to take an idea through product definition, implementation and release. It brings technical decisions, interaction design and product judgment into the same process.
The portfolio spans games, practical utilities, reflection tools and data analysis. Some are live products; others are ongoing work. The distinction matters: each entry below retains its current portfolio status, and ongoing projects are presented as work in progress.
The idea: compress the tension of a strategy campaign into short browser matches. Territory, supply collapse and dice-driven operations create depth without a long tutorial. Live on the web and itch.io.
The system: one reusable daily-game engine, adapted for football, basketball, Formula 1 and cycling. Deterministic puzzles, progressive hints, offline play and shareable results turn niche knowledge into a repeatable format.
The insight: your emotional reaction to a random result can be more useful than the result itself. IntuitFlip turns that moment into a deliberately minimal decision ritual—without an account, backend or AI dependency.
The tool: multi-engine chess analysis for exploring positions and comparing engine assessments.
The purpose: immediate breathing guidance in a focused, simple experience.
The experience: reflection through tarot, with readings and card meanings to explore.
The tool: a privacy-first way to save places you want to remember.
The experience: fortune and dream experiences in one place.
The idea: a small web experiment for those “fuck this shit” moments.
The purpose: help answer the familiar question of what to watch next.
The tool: an offline-first timezone and availability manager for coordinating across time zones.
The product: turn spreadsheet data into predictions and strategic analysis without writing code. Risk scores, what-if simulations and AI-written reports help business teams explore decisions.
The build: a Quake-inspired arena shooter in Godot, with fast movement, modular weapons and combat bots.
The concept: an OGame-inspired, text-based browser strategy game set in medieval times. Currently in early development.
The prototype: a top-down squad game with pausable real-time planning, line of sight, room breaching and extraction missions.
Chess, music, films and the film industry, and Lindy Hop are part of my life beyond professional delivery. My university radio and cinema activities sit alongside that continuing interest in creative work.